Last week, my WiiM Amp suddenly stopped playing on preset 1. It could happen; it is just internet radio. But the preset 2 was not playing, either. That is strange; though both are vTuner, they are different broasting companies. Some other presets (also vTuner) were playing normally.
I was able to play using setPlayerCmd: play: url httpapi command (via Node Red).
I this situation, I was thinking that a reboot might help.
I have found the reboot command among httpapi commands. Nevertheless, it seems not to be supported on WiiM Amp.
Then I found UART api together with tcp passthrough: MCU+PAS+RAKOIT:SYS:REBOOT& (there are even more such interesting commands in https://developer.arylic.com/tcpapi/#tcp-api). Such a command should be sent to port 8899. Nevertheless, using PortScan, I do not see port 8899 to be open on my WiiM Amp. Nevertheless, for sure, I have tried to send it, with no success: connect failed...
Am I doing something wrong, or is it simply so, that WiiM Amp does not have this UART #tcp-api interface available?
The day after the two presets were working again, I think that something has timed out inside of WiiM Amp.
Nevertheless, my two questions remain open:
1. How do I reboot WiiM Amp?
2. Does WiiM Amp have the tcp passthrough UART interface?
I was able to play using setPlayerCmd: play: url httpapi command (via Node Red).
I this situation, I was thinking that a reboot might help.
I have found the reboot command among httpapi commands. Nevertheless, it seems not to be supported on WiiM Amp.
Then I found UART api together with tcp passthrough: MCU+PAS+RAKOIT:SYS:REBOOT& (there are even more such interesting commands in https://developer.arylic.com/tcpapi/#tcp-api). Such a command should be sent to port 8899. Nevertheless, using PortScan, I do not see port 8899 to be open on my WiiM Amp. Nevertheless, for sure, I have tried to send it, with no success: connect failed...
Am I doing something wrong, or is it simply so, that WiiM Amp does not have this UART #tcp-api interface available?
The day after the two presets were working again, I think that something has timed out inside of WiiM Amp.
Nevertheless, my two questions remain open:
1. How do I reboot WiiM Amp?
2. Does WiiM Amp have the tcp passthrough UART interface?