WLED Sound Reactive Integration

troy

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Joined
Mar 27, 2023
Messages
1
Heyo,

I'd love to see WiiM be able to create audio sync data for WLED to make fun flashing lights possible.

WLED is a popular DIY firmware for ESP32 and ESP8266 boards that can drive just about any kind of addressable LEDs in interesting ways.

The software itself is open source and essentially does FFT analysis on an audio stream and then sends the resulting 16 bins of FFT data (not the audio itself) to listening WLED boards which are automatically detected.

The audio protocol is UDP-based and very lightweight as it's just the results of the analysis.

If we could analyze whatever is playing on the WiiM it could send to any number of listening WLED boards so they can run audio reactive patterns. The normal way it does this is via an analog or digital microphone, but having the analysis done on the WiiM would be huge benefit for syncing all the lights, and very accurately as microphones also pick up ambient noise, etc.
 
Heyo,

I'd love to see WiiM be able to create audio sync data for WLED to make fun flashing lights possible.

WLED is a popular DIY firmware for ESP32 and ESP8266 boards that can drive just about any kind of addressable LEDs in interesting ways.

The software itself is open source and essentially does FFT analysis on an audio stream and then sends the resulting 16 bins of FFT data (not the audio itself) to listening WLED boards which are automatically detected.

The audio protocol is UDP-based and very lightweight as it's just the results of the analysis.

If we could analyze whatever is playing on the WiiM it could send to any number of listening WLED boards so they can run audio reactive patterns. The normal way it does this is via an analog or digital microphone, but having the analysis done on the WiiM would be huge benefit for syncing all the lights, and very accurately as microphones also pick up ambient noise, etc.
No, No it’s HORRIBLE 😖
 
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