Room correction

With room correction already announced for the not-too-distant future, this request may seem a little redundant, but I'd like to take this opportunity to expand on it.

It has been speculated that the measurement and calculation of filters could be offloaded to the smartphone. This would be an obvious choice, but at least with other manufacturers it usually limits the use case to Apple devices, as reliable microphone sensitivity/calibration data is usually not available for Android devices.

It would be sensational if it were also possible to connect a calibrated USB microphone such as the MiniDSP UMIK-1, UMIK-2 or Dayton Audio UMM-6 directly to the Amp, controlled by the software. Is this just a dream?
 
I think the Wiim Team originally envisioned the use of the built-in microphone on the WiiM device or remote. If I remember correctly, I've never heard a team mention a phone mic.


That said, I have a USB mic for Android, so I'd be happy to have it available. 😊
 
I really like the idea of room correction but don’t own a remote and probably would not buy one just to get this feature.
 
I really like the idea of room correction but don’t own a remote and probably would not buy one just to get this feature.
I guess buying a remote would be the easiest and cheapest option compared to buying a calibrated mic or an iPhone.
 
I guess buying a remote would be the easiest and cheapest option compared to buying a calibrated mic or an iPhone.
Already got an iPhone though and I have no use for a WiiM remote - as things stand.
 
Using the WiiM Amp's built-in microphone would be pointless. The amp could be placed anywhere in the room (or even tugged away in a cabinet).

Some soundbars follow this concept and yes, placement will be similar in most cases. It's a bad solution, still. The microphone should be placed in the MLP or (even better) a couple of measurements close to the MLP should be taken into account.

Making use of the iPhone's built-in mic is a very common approach and surely not a bad one for those using iOS devices. Obviously not helpful for cheap audio guys like myself, using cheap Android devices with cheap WiiM gear. ;)

If the remote mic could be used (General quality? Consistency? Different revisions?), that would be very clever, indeed. I read about this just after posting my reply, but I'm not sure if the information came straight from WiiM.

Let's wait and see if we will get just one or maybe multiple options ...
 
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I read about this just after posting my reply, but I'm not sure if the information came straight from WiiM.
I don’t recall WiiM revealing any details on how it might be done - there certainly has been a lot of speculation, hopes and wishes from users though…
 
I don’t recall WiiM revealing any details on how it might be done - there certainly has been a lot of speculation, hopes and wishes from users though…
Even on vacation it is good fun to look a few times per day in such "not sure" posts ;)
Take care!
 
Well remembered :) That looks like they’re considering the pin hole mic on WiiM devices, but surely that would be pointless as that’s generally not at the listener’s position?
Exactly, I thought the same thing at the time.😅
Presumably, WiiM Team will give away a 30 feet cable for free. 🤣👍
 
Well remembered :) That looks like they’re considering the pin hole mic on WiiM devices, but surely that would be pointless as that’s generally not at the listener’s position?
I do not like the inner cinema seeing someone sitting on the WiiM sending very special test tones.....
 
You could already use Housecurve App and the available 4 PEQ filters to perform basic room correction if you want.
I’ve actually tried to download the HouseCurve app but even though my iPhone is up to date, it needs a newer version of iOS before it will install. Thanks
 
If you don’t face an iPhone (and if you do, for that matter), it is possible to connect external mics to your phone, so you could still use room correction with an android device.
 
To the best of my knowledge, which might well be outdated, it is not possible to plug a USB microphone into a an Android device and simply operate it like the system microphone. At least some years ago every app had to explicitly implement the support. If this is still the case, it makes implementing such support less attractive for vendors of specialised software, like LinkPlay.

It's seems not to be as straight forward as with iOS devices. Dayton Audio for example does offer a calibrated USB mic for iOS and Android, but rather vaguely speaks of plugging "it into the USB-C of a supported device" in the quick reference guide (no real user manual available). Nubert is offering a dedicated measuring microphone for products like the nuConnect ampX Smart Amp (but chose to misleadingly name it an "Audio Interface" and explicitly recommend using an iPhone when possible).

I don't pretend being an expert in this field, so I will happily wait what WiiM is going to offer. :)
 
To the best of my knowledge, which might well be outdated, it is not possible to plug a USB microphone into a an Android device and simply operate it like the system microphone. At least some years ago every app had to explicitly implement the support. If this is still the case, it makes implementing such support less attractive for vendors of specialised software, like LinkPlay.

It's seems not to be as straight forward as with iOS devices. Dayton Audio for example does offer a calibrated USB mic for iOS and Android, but rather vaguely speaks of plugging "it into the USB-C of a supported device" in the quick reference guide (no real user manual available). Nubert is offering a dedicated measuring microphone for products like the nuConnect ampX Smart Amp (but chose to misleadingly name it an "Audio Interface" and explicitly recommend using an iPhone when possible).

I don't pretend being an expert in this field, so I will happily wait what WiiM is going to offer. :)

When I connect my USB-C microphone to my Android 13 phone, the system tells me "Playing sound via USB". And I can use it as a camera mic without any settings. 🙂

Of course, I don't know if all USB-C mics work the same way.

IMG_20240125_111018.jpg

However, this microphone is not calibrated, so I only use it in relative comparisons with Ypao. I've been able to solve a lot of things with room and speaker placement, so I haven't used the WiiM's EQ yet.

I hope the WiiM's room correction will make my listening experience better. 🤗🤗🤗
 
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